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Underground Breakout (Unreal Engine)

Level Playthrough

​Summary

  • Underground Breakout is a first person scripted adventure where the player is trapped in a cave and must complete various puzzles/platforming challenges in order to escape

  • The cave has a hub-and-spokes layout, consisting of a central cavern with branching tunnels that lead to puzzle/platforming chambers

  • Ultimately, this project helped me greatly improve my level design, scripting, and debugging skills

Project Objectives

  • Design a level that complements scripted mechanics 

  • Design a level that makes use of two player movement mechanics: jump pads and sprinting 

  • Use geometry/lighting to guide the player through the level 

  • Create puzzles/platforming challenges that are easy to understand and have two stages, with the second stage being more difficult than the first in some way  

  • Expand scripting/debugging skills 

underground breakout sc1.PNG

Level Documentation

Overhead Map (Click for Higher Resolution Image) 

Underground Breakout Map

Changes Between Documentation and Final Level

  • Climbing section was replaced by a jump pad section because it was strange that there was only one climbable wall throughout a level that had rocky walls throughout its entirety 

  • Key code for exit was replaced by a key

  • Player respawn areas were moved to chambers 3 and 6 so the player wouldn't have to walk back if they fell into a pit

  • Because the puzzles were simple, a second stage was implemented for each one; this second stage was a more difficult version of the first stage in some way 

  • Heavy stone locations for section 4 were adjusted so they would be more difficult to find

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